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Which ‘Codename: Kids Next Door’ Character Are You?

Welcome to the exciting world of Codename: Kids Next Door! Do you remember the adventures of the KND team and their fight against the evil adults? If you've ever wondered which character you most resemble, this is your chance to find out! Take our fun quiz and discover whether you're more like Numbuh One, Two, Three, Four, or Five. Each character has their unique personality, skills, and quirks, and you might be surprised by who you match with. So what are you waiting for? Click the start button below and let's begin!

Welcome to Quiz: Which 'Codename Kids Next Door' Character Are You

About “Codename: Kids Next Door” in a few words:

Codename: Kids Next Door is an animated TV series that follows the adventures of five 10-year-old friends who form a secret organization to fight against adults’ tyranny. The team, also known as KND, faces a range of villains who want to spoil their fun, from their school principal to alien invaders. Each member has their unique skills and gadgets, such as Numbuh One’s leadership, Numbuh Two’s technical knowledge, Numbuh Three’s creativity, Numbuh Four’s combat skills, and Numbuh Five’s stealth. The show is known for its humor, action-packed scenes, and imaginative world-building.

Meet the characters from Codename: Kids Next Door

Numbuh 4

Oh man, Numbuh 4 is basically “angry little punching machine” energy and I adore it — he’s scrappy, hot-headed, and every fight scene is his love language. He hates being called a baby but also once cried over a broken action figure (don’t tell him I said that). Loyal to a ridiculous degree, will defend his friends with fists or stupid bravado, and somehow has the worst taste in snacks but the best timing for a one-liner. He’s not subtle, and sometimes you suspect he’s more mush than muscle, which makes him both terrifying and sort of heartbreaking.

Numbuh 2

Numbuh 2 is the goofy genius — inventor, pilot, comic-relief who somehow keeps the whole team airborne whether they like it or not. He talks fast, likes hats, and probably has a sketchbook full of dubious blueprints (also rubber duck prototypes? yes, please). Cowardly in a scream-then-fix-it way: panics, panics some more, then produces a ridiculous contraption that solves everything — sometimes by accident. He’s the kind of friend who brings snacks, scratchy harmonica music, and emotional support… all while accidentally nearly blowing up the base.

Numbuh 3

Sweet, sunshine, and total chaos wrapped in pastel overalls — Numbuh 3 is the heart of the group, the one who hugs people back into being okay, and also the kid who will sticker-bomb your entire helmet if you annoy her. She loves animals (seriously, all of them), silly nicknames, and has a laugh that makes even villains pause (probably). Surprisingly fierce when it counts — don’t let the rainbows fool you; she can be unexpectedly ruthless in defense mode. Also, she cries at commercials and once beat a robot with a stuffed monkey, which is peak Numbuh 3 logic.

Numbuh 5

Cool, calm, collected — Numbuh 5 is the planner, the one who steps in when chaos is too loud and somehow makes everything make sense. She’s like a jazz song: low-key, clever, and layered with little moods; also suspiciously good at stealth and rolling her eyes. She says way too much with a single eyebrow raise and will absolutely lecture you about strategy while sipping something mysterious. Quiet but with a bone-deep patience that makes her the glue, except when she’s not — she does have a short fuse that pops up like a surprise drum solo.

Numbuh 1

Numbuh 1 is the classic commander — rigid, obsessed with rules, maps, and the proper way to fold a flag (probably has a manual). Stoic face, tiny heart, lives to lead and also low-key cries in the dark about responsibility, which is both heroic and kind of tragic. He expects discipline but will binge cartoons with the team on a bad day, because nostalgia is his secret weapon. Absolutely unshakable in a crisis, though sometimes he’s so serious you want to throw a pie at his clipboard just to see him blink.

Knightbrace

Knightbrace is the delightfully theatrical villain who treats dental hygiene like conquest — imagine a knight-meets-orthodontist with a flair for dramatic monologues and floss-based weaponry. He’s obsessed with order (and maybe pearly whites), terrain-mapped dental charts, and has henchmen who either share his aesthetic or were bribed with free toothpaste. He’s ridiculous, conniving, and oddly noble about his gross schemes, humming medieval tunes while calibrating a cavity ray. Also claims to despise kids but organizes very specific “kid-friendly” traps, which is suspiciously contradictory and kind of charming in a twisted way.