Who Are You From ‘Vinland Saga?’
Are you a fan of the critically acclaimed anime and manga series, Vinland Saga? Have you ever wondered which character from the series you share the most in common with? Well, wonder no more! Take our fun and interactive quiz to find out which Vinland Saga character you are most like! This exciting quiz will ask you a series of questions about your personality, habits, and preferences, and at the end, you'll receive a personalized result that tells you which character from the series matches your personality the best. So, what are you waiting for? Scroll down and click the Start button to begin the quiz and discover which Vinland Saga character you are!

About “Vinland Saga” in a few words:
Vinland Saga is a historical epic anime and manga series set in medieval Scandinavia. It follows the story of Thorfinn, a young Viking warrior on a quest for revenge against Askeladd, the man who killed his father. Along the way, Thorfinn encounters a cast of fascinating and complex characters, each with their own unique motivations and backstories. The series is known for its stunning animation, intense action scenes, and rich historical accuracy, which makes it a must-watch for fans of the genre.
Meet the characters from Vinland Saga
Thorfinn
Oh man, Thorfinn is that painfully intense storm of a kid-turned-warrior-turned-thoughtful-weed-puller — you can see the scars and the silence and it all screams “I have a past.” He’s absurdly good with a blade (like disturbingly good) but there’s this long, slow unraveling where he becomes… quieter, almost gentle, which is wild because he refuses to stop being stubborn. He broods, he ruminates, he keeps tiny private rituals — counting footsteps or talking to a rock? — and sometimes he’ll surprise you by humming under his breath. Basically, a walking contradiction: lethal and tender, angry and strangely hopeful, and yes he probably has a weirdly meticulous way of tying his boots.
Askeladd
Askeladd is the charismatic brain we all love to hate — charming, cruel, brilliant, and somehow always three steps ahead even when he looks like he’s just loafing about. He runs a crew with the effortless annoyance of someone who knows they’re smarter than everyone else and secretly, maybe, likes the chaos; also loves stories (and probably collects old coins or lullabies — not sure which). There’s this whole tragic, cunning depth to him: manipulative as hell, but with odd soft spots and a code nobody fully cracks. He’s like a cat who writes battle plans and occasionally hums to himself while sharpening a knife, and you do not get to trust him but you can’t stop watching.
Bjorn
Bjorn is the big, steady presence — not the loudest but you notice him, in the best way, like a warm bench on a cold day. He’s loyal to a fault, solid in a fight, and has this weirdly huge appetite for simple pleasures (meals, naps, maybe aggressively good porridge). He’s the kind of guy who would both lift a barrel singlehanded and also scream at a spider because, honestly, bravery is complicated. Somehow tender-hearted and a little goofy, he’s the friend you want on your side, and probably the best person to have if you need someone to carry you out of trouble.
Thors
Thors is the best kind of paradox: the strongest man in the room who refuses to fight unless he absolutely has to, and somehow he’s both terrifying and the purest dad energy. He walked away from violence for reasons you slowly, painfully understand — honorable, protective, and with this huge patience that makes his rare fury feel like an earthquake. He teaches by example (and could probably bench-press a ship) but also collects little domestic habits, like whistling terribly while mending nets, which is adorable and slightly unnerving. He’s mythic, steady, and you get the sense he’s pretending not to be a legend while being exactly that.
Thorkell
Thorkell is basically a walking carnival of battle-lust and baffling charm — huge, laugh-until-you-cry gigantic, and addicted to the thrill of fighting better fighters. He’s like someone who treats war as sport but also has an odd, childlike sense of honor: if you’re awesome, he likes you, which is probably the nicest backhanded compliment ever. He’s reckless but cunning in his own way, and he collects trophies or tiny ridiculous things (dolls? teacups? maybe all of the above) because he’s secretly sentimental-ish. Loud, unstoppable, slightly chaotic, and always grinning like he just heard the best joke about a sword.
Canute
Canute’s arc is one of those chilling transformations — starts off as this soft-spoken, uncertain prince and then rearranges the entire chessboard to become terrifyingly deliberate and visionary. He’s quiet in public but there’s a furnace under the surface; he reads people and history like a map and then uses it to redraw kingdoms. He has this almost delicate aesthetic (little ribbons, a careful hand with flowers? don’t ask me why, there’s a weird image) that makes the moments when he’s ruthless feel colder. So he’s both fragile-looking and absolutely inevitable, and when he decides on something you feel like the sea itself might obey.
Leif
Leif is the salty, sunburnt explorer archetype — grinning, curious, full of tales and a terrible memory for names, plus a suspiciously large map collection. He’s practical, adventurous, and has that “been-there, sold-the-pelt” vibe: handy, talkative, and stubbornly optimistic about finding something new (or selling it). He’ll tell stories in the tavern and then quietly do the sensible thing when things go sideways, which is such a comfortingly old-school trait. Also, he probably hoards spices or compass doodads and makes terrible puns about land and sea — in a charming way.
Einar
Einar is the softly moral center in a pretty grim world — honest, hardworking, and with a dry sense of humor that sneaks up on you. He’s been through awful stuff, yes, but he grows into this deeply loyal friend who argues for humane things in a way that’s not preachy, more like stubborn common sense. He hums while he works, collects buttons for no good reason, and has a surprising stubbornness if someone insults his farm or friends. He’s quietly brave, emotionally straightforward, and the kind of person who’ll fix your roof and also tell you why you should probably be kinder to yourself.
Hild
Hild is razor-sharp and fierce, the type who studies your move before you even know you made one — she’s strategy, grit, and that cold focus that makes her terrifying in a fight. Revenge and purpose have driven her, but there’s a complexity where she’s also a teacher and someone who can plan a village’s entire defense while knitting? (I might be making up the knitting, but imagine it, ok.) She’s not flashy, she’s efficient — and she laughs at jokes she doesn’t like just to throw people off, which is brilliant. Basically: calculated, relentless, and very, very good at staying alive by being smarter than everyone else.
Garm
Garm is this broody, hulking presence — think grizzled veteran with a soft center for animals and a weird habit of pocketing smooth stones. He doesn’t say much, but when he does it lands like a boulder: blunt, honest, and somehow poetic if you squint. Loyal to the bitter end, a little haunted, and maybe the kind of person who would scare you into confessing your sins and then bring you soup. He’s rough edges and quiet loyalties, and you get the sense he remembers things nobody else does — including promises he keeps even if he forgets his own boots.
