Which Member Of The Justice Society Of America Are You?
Are you a fan of the Justice Society of America? Have you ever wondered which member of this legendary superhero team you are most like? Well, wonder no more! Take our quiz "Which Member Of The Justice Society Of America Are You?" and find out! Answer a series of fun and engaging questions designed to determine which JSA hero you share the most similarities with. Will you be the fearless leader like Jay Garrick's Flash or the courageous warrior like Wonder Woman? Or perhaps you have the intellect of Doctor Mid-Nite or the power of Hourman? Don't wait any longer, click the Start button below to discover your Justice Society alter-ego!

About “The Justice Society Of America” in a few words:
The Justice Society of America (JSA) is a team of fictional superheroes who first appeared in comic books published by DC Comics in the 1940s. The team consists of a diverse group of characters, including Golden Age superheroes such as the Flash, Green Lantern, and Hawkman. The JSA is known for its role as a precursor to the Justice League, as well as its focus on the ideals of heroism, justice, and camaraderie. The team’s legacy has continued to influence the DC Universe in various forms of media, including television shows and video games.
Meet the members of the Justice Society of America
Stargirl
Okay, Courtney Whitmore is like sunshine strapped to a glowing staff — ridiculously optimistic, mega-idealistic, and somehow always five minutes late but showing up with the best plan. She’s ridiculously earnest about doing the right thing (and will lecture you about teamwork in the middle of a fight), but also has that teenage chaos energy — glitter, bad puns, and a tendency to over-pack her bag. Wields the Cosmic Staff and it’s both beautiful and slightly terrifying, sometimes singing to her and sometimes just acting like a very opinionated baton. She’s a leader who messes up spectacularly and apologizes even more spectacularly, which is why everyone bails her out (and why you can’t help but root for her).
Hawkman
Carter Hall is the angry archaeologist with wings, basically — ancient soul, big metal wings, bigger feelings, and a predilection for dramatic entrances (always with the mace, obviously). He’s perpetually stuck between “I’ve lived three lifetimes of trauma” and “let’s smash some bad guys and get tacos,” which is oddly endearing. Has this gruff, old-timey honor-code thing going on but will also awkwardly try to flirt with modern banter and fail charmingly. Also collects weird relics and probably has an entire suitcase of hats that no one asked about.
Atom-Smasher
Albert Rothstein is the one who grows into problems and sometimes literally grows out of them — size manipulation means he’s the gentle giant who can accidentally ruin a doorway when he’s flustered. Sweet, loyal, nerdy in a “comics and calculus” way, but also carries this simmering anger about responsibility and legacy (family issues, as you’d expect). He’s surprisingly domestic when he’s not smashing things — like, he makes a mean casserole? — and then ten minutes later he’s throwing down in a skyscraper battle like it’s a backyard BBQ. There’s a real heart under the biceps, plus an unfortunate habit of explaining physics in the middle of fights.
The Flash
Okay, classic speedster energy! This is the one who moves too fast for his own good (and yours) — lightning reflexes, nerdy charm, endless wisecracks, and somehow knows every shortcut in the city. He’s relentlessly hopeful, maybe annoyingly so, and has this weird habit of humming to himself while processing time loops — or was that just me imagining it? Helmet or winged cap, depending on which era, but always that “kid who can’t stop running” vibe, very protective and surprisingly poetic when it counts. Also drinks a lot of coffee and apologizes a lot, which makes him adorable and dangerous at once.
Green Lantern
Alan Scott is the old-school Lantern, with an actually mystical, less sci-fi ring and an old soul’s stubbornness — think mystical guardian who knits sometimes and terrifies banks at the same time. He’s principled to the point of being infuriating (in a good way), with a complicated moral compass and a booming “do what’s right” voice that makes him sit at the head of every meeting. Has a veneration for trees and probably owns more pocket watches than sense, but will also light up with magical green constructs that look suspiciously like tiny libraries. He’s protective, sometimes inflexible, and strangely sentimental about small-town things.
Power Girl
Power Girl is unapologetic confidence incarnate — big laugh, bigger ego, but also quietly vulnerable about identity and belonging (deep, complicated Kryptonian feelings). She’s a powerhouse with a dry wit and a tendency to show up in a sharp blazer or a leather jacket, depending on mood; somehow both CEO and punch-out-the-door brawler. Loves bad coffee, vintage clothes, and making brutally honest observations about your life that are actually helpful, even if you want to be mad at her for saying them. She’s complicatedly soft under an arsenal of sarcasm and super-strength, and yes, she will absolutely roast you and then save you seconds later.
Jakeem Thunder
Jakeem is the kid with a billion-dollar wish-granting genie (okay, it’s the Thunderbolt, but it’s basically a genie) and a huge personality crammed into a slightly-too-big jacket. He’s mischievous, impulsive, and sometimes acts like a prankster-CEO, but when it counts he’s brave and very loyal — also, extremely fond of snacks, which is a very important trait. The Thunderbolt Yz answers to him and also thinks Jakeem needs a tutor, so you get chaos plus magical consequences, which is a delight. He’s still learning how to be a hero (and a boss), and that fumbling makes him oddly relatable and very readable.
Black Adam
Black Adam is the thunderous anti-king — ancient, regal, and terrifyingly uncompromising, with a moral code that will absolutely not be negotiated in polite society. He’s protective of his people (passionately so) and terrifying to anyone who threatens them, which makes him both heroic and monstrous depending on who’s telling the story. Likes dramatic gestures, dramatic capes, and is suspiciously into classical poetry when he’s not destroying a planet (or the infrastructure budget). He broods, he rules, he will probably smite you and then insist he’s doing it for the greater good — gruff, intense, and complicated as all hell.
Dr. Fate
Dr. Fate is the helmeted enigma — mystical, distant, and occasionally borderline cosmic therapist (and also probably owns the most foreboding hat collection in existence). More Nabu than human most days, which means he speaks in riddles, shows up in majestic robes, and has a tendency to fix reality with the sort of calm you only see in very old librarians of fate. He’s wise and a little heartbreaking because being Fate’s mouthpiece means losing pieces of yourself, but he’ll always prioritise the balance (and then make a cryptic comment that haunts you for weeks). Also, surprisingly fond of chamomile tea? Or was it ink stains — I can’t remember but it’s either/or and both feel true.
The Spectre
The Spectre is cosmic vengeance personified — terrifying, awe-inspiring, the kind of being that ruins villains and makes heroes uncomfortable at dinner parties. He’s not subtle; he’s a courtroom, executioner, and moral wrecking ball all rolled into one, with a coldness that’s occasionally interrupted by flashes of the human he used to be (which is deeply unsettling and kind of sad). His sense of justice is absolute and often scary, and yet sometimes he’ll quote poetry mid-punishment which is the wildest mood swing. If you see the sky go weird and then feel suddenly judged, congratulations, The Spectre is nearby and not in the mood for excuses.
