Which ‘Scooby-Doo’ Character Are You?
Scooby-Doo and the gang have been solving mysteries and facing spooky villains for decades, captivating the hearts of viewers young and old. Whether it's the lovable but cowardly Great Dane, the ever-hungry Shaggy, the fearless and athletic Daphne, the brainy Velma, or the natural leader Fred, each character brings a unique flair to the team. Ever wondered which member of the Mystery Incorporated you're most like? It's time to jump into the Mystery Machine, grab some Scooby Snacks, and find out! Ready to uncover the mystery of your true character identity? Scroll down and hit the Start button!

About “Scooby-Doo” in a few words:
“Scooby-Doo” is a beloved animated television series that follows a group of friends and their talking Great Dane, Scooby-Doo, as they travel in their Mystery Machine van solving supernatural mysteries. Each episode typically features the gang encountering a monster or ghost, only to discover a more grounded explanation by the end. The series is known for its catchphrases, humor, and memorable characters.
Meet the characters from Scooby-Doo
Scooby-Doo
Scooby is the big-hearted, snack-obsessed Great Dane who somehow manages to be both a walking bundle of cowardice and the gang’s accidental hero. He talks in that adorable rasp and “R” thing (seriously, it’s part of his charm) and will bolt at the sight of a spider but then somehow comfort a terrified kid five minutes later — go figure. Obsessed with Scooby Snacks (obviously), yet also surprisingly clever when a clue is within sniffing distance; he’s like a dopey detective sometimes, which is probably because he follows his nose more than his brain. Loyal to the core, forever hungry, and occasionally will dance in a haunted ballroom if you bribe him with a cookie, which yes is exactly the kind of logic he runs on.
Shaggy
Shaggy is the perpetually hungry, barefoot philosopher of the crew — equal parts chill and chaos, basically a human (and also canine) snack magnet. He’ll scream and run at the first sign of danger but also step up at the last possible second, usually while holding Scooby and a sandwich; his bravery is accidental and deeply honorable, if that makes sense. Think stoner-punk-vibe from 1969 who never grew out of the vest and just wants everyone to calm down and pass the pizza; he’s sweet, anxious, and weirdly resourceful when the chips are down. Also plays a mean air-guitar (in my head) and may or may not have a secret talent for MacGyver-style improvisation with deli meats.
Daphne
Daphne is the stylish adrenaline-junkie — she loves a good outfit, a dramatic entrance, and also apparently a collapsing balcony, like the universe tests her fashion choices constantly. For years she was the “danger-prone” one (which, okay, sometimes true) but she’s also clever, adaptable, and has glow-up levels of competence depending on the writer — sometimes martial-arts savvy, sometimes fashion-forward detective, sometimes both. She keeps a lipstick and a lockpick in the same purse, which is either incredibly efficient or a terrible fire hazard, and honestly that mix of glamorous and gutsy is exactly why she’s so fun. Also may have a suspiciously good memory for villain monologues, which she totally remembers to mention later at the café.
Velma
Velma is the brainiac who lives in an orange sweater and knows how to make a deductive argument sound like a mic drop; give her three clues and a whiteboard and she will solve your life (or at least the monster problem). She’s logical, a little sarcastic, and has the infuriating habit of losing her glasses at the worst possible moment — which she then finds in the most ridiculous place, like between two encyclopedias she just cited. Deep down she’s warm and frets about being underestimated (and sometimes hides a soft spot for ghost stories, which is adorable and also mildly suspicious). Loves research, calculators, and secret lists of suspects — also allegedly has a tiny plant she talks to while doing case notes, which may or may not be true.
Fred
Fred is the earnest trap-enthusiast leader who will yell “Jinkies!” in my head even though that’s not his line, and he’s the guy with the plan (and the map, and the pulley). Obsessed with schemes and monster-catching rigs, he’s equal parts dad-advice and heroic confidence, which can slide into stubbornness but usually gets the gang out of literal peril. He’s charmingly ridiculous about ascots and leadership seminars (I’m not kidding — he probably has a binder), and also secretly worries about letting people down, which makes his pep-talks actually mean something. Loves the Mystery Machine like a second child and will inexplicably sleep in the van to be first on stakeout duty; sentimental, practical, and very into knots.
